EA Launches Harry Potter
EA Launches Harry Potter And The Chamber Of Secrets On
Seven Game Platforms
Take the wheel of a flying car and don't be late for a second term at Hogwarts School of Witchcraft and Wizardry! Electronic Arts (Nasdaq: ERTS), the world's leading interactive entertainment software company, announced today it has shipped Harry Potter and Chamber of Secrets, J.K. Rowling's second book in the worldwide best-selling series on seven game platforms. The games hit store shelves on Friday, almost two weeks before the highly anticipated movie sequel from Warner Bros. Pictures is released in New Zealand theatres. Debuting for the first time on next generation game consoles, players get to "Be Harry Potter" on the PlayStation2 computer entertainment system, Xbox video game system from Microsoft and Nintendo GameCube in addition to PC, Game Boy Advance, PlayStation and Game Boy Colour.
EA's Harry Potter and the Sorcerer's Stone has sold nearly 10 million units worldwide since it released last November. This holiday season, the Harry Potter and the Chamber of Secrets videogames will transport fans from the non-magical world to an even richer, deeper interactive adventure of wizards and wonder, while representing an interactive adaptation of the book's story line. With the help of returning friends Hermione, Ron, Hagrid and Hedwig, players attend new classes to learn second-year spells that will aid them in a quest to uncover the true identity of the "Heir of Slytherin" and protect Hogwarts from the evil force within the Chamber of Secrets.
Under the supervision of EA, The KnowWonder studio of Seattle-based entertainment software developer Amaze Entertainment developed Harry Potter and Chamber of Secrets for the PC and Game Boy Color; Argonaut Games, based in London, developed the PlayStation game; Eurocom, based in Darby, England, developed the Xbox, Nintendo GameCube and Game Boy Advance games and Electronic Arts developed the PlayStation 2 game.
The J.K. Rowling Harry Potter books
have become a publishing phenomenon with more than 174
million books in circulation worldwide.