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Campaign to Bring Learning to Life Using Augmented Reality

Published: Sat 28 Jun 2014 09:06 AM
Christchurch, New Zealand - June 26, 2014 –
Kickstarter campaign to bring learning to life on mobile devices using Augmented Reality.
Today, MindSpace Solutions Ltd launched a Kickstarter campaign to bring learning to life on mobile devices using Augmented Reality.
Their product, Imaginality, uses Augmented Reality to enable playful learning on over 60 topics, while also supporting teachers with curriculum relevant resources and worksheets. You can even have fun creating your own experiences and sharing them with the world.
Imaginality enables children to hold a beating 3D heart in the palm of their hand and see how blood flows through it, investigate solar eclipses, or even become a dinosaur.
Imaginality is already available on Windows computers, but the Kickstarter campaign aims to bring it to other platforms, particularly tablets and phones.
“Mobile devices are perfectly suited to Imaginality, as you can look ‘through’ them like a window into another world, walk around a desk interacting with virtual objects, and you can easily share them with others around the classroom” says Eric Woods, Managing Director of MindSpace Solutions.
MindSpace is offering rewards of Imaginality, with versions for home users, schools and businesses. They are offering steep, Kickstarter-only discounts, and a remarkable ‘Get one, Give one’ promotion: for every pledge made to Kickstarter, MindSpace will make an equal donation to a school of your choice! This enables teachers to promote Imaginality as a fundraiser with kids being able to take it home too.
“Sometimes I wish I could be a child in this era. They [my students] are very lucky” said Nigel Eames, teacher at Paparoa Street Primary School.
A MindSpace partner, CARE, will be demonstrating Imaginality and an early mobile prototype at the International Society for Technology in Education (ISTE) conference in Atlanta, Ga., from 28 June to 1 July.
ENDS

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