TDG Report: Your Next Video Service May Come from Your Gaming Console
Microsoft and Sony to Push High-Value Video Over-the-Top
of Cable Companies Directly to Mainstream Consumers
December 1, 2008 (Dallas, TX.) - According to a new report from TDG, a leading voice regarding the diffusion of
broadband video, game consoles such as Microsoft’s Xbox 360 and Sony’s PS3 are evolving into multimedia gateways with
legitimate non-gaming media arsenals. Armed with the growing video libraries of Xbox LIVE and the Playstation Network,
these consoles can deliver on-demand video services with content similar to local cable or satellite TV operators.
Though similar efforts have failed (largely because they relied on consumers to buy yet another set-top box), the model
and the timing seem to favor the console-based approach.
“There is a bit of a ‘value vacuum’ developing around today’s PayTV offerings,” noted Colin Dixon, TDG’s practice
manager for broadband media and report co-author. “Rising dissatisfaction with service value, the lack of flexibility
implicit in tiered strategies, and a growing interest in watching online video on the TV have combined to create a
unique opportunity for alternative video services – an opportunity not at all lost on console vendors.”
“Microsoft and Sony know that today’s console gamers are perfectly suited for new TV offerings. The segment is dominated
by males between the ages of 18 and 35 – a prized advertising demographic – with little sense of loyalty to their
‘local’ cable or telephone company. They are also heavy viewers of online video and quite comfortable spending money for
online digital media. Simply stated, console vendors are inimitably positioned for success in the OTT space because (1)
their gaming audience already owns the enabling device, and (2) they are highly likely to already have an Internet-to-TV
relationship with the vendor.”
To quantify the extent of this opportunity, Dixon references data from TDG’s new report:
• By 2012, approximately 190 million households will use a next-generation game console;
• 80% of these households – 148 million – will have this console connected to the Internet; and
• 75% of connected-console households – more than 110 million – will use console-based video services at least a couple
times each week.
Console Vendors and OTT Video Delivery – Let the Games Begin!, TDG’s latest analysis of the Over-the-Top video space, discusses the evolution of
console-affiliated media portals; offers an analysis of current and likely portal video offerings; provides updated
forecasts for broadband-capable and broadband-enabled game consoles thru 2012; as well as for consumer demand for this
category of Over-the-Top video service.
The report is available at TDG’s website (www.asktdg.com) or by contacting the firm at 469.287.8050.
About TDG:
TDG is a market planning and research firm dedicated to keeping our clients In Front of the Curve.™ Since 2004, TDG has
helped more than 250 technology leaders, media companies, and service providers to understand and manage the quantum
shifts now impacting how consumers access, navigate, distribute and consume media – whenever and wherever they may be.
ENDS