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Teen gamers’ ANZAC exhibit wins highest honour

Teen gamers’ ANZAC exhibit wins highest honour

A group of secondary school students who used gaming technology to recreate the Anzac experience in Gallipoli have won the highly coveted ServiceIQ Best Museum Visitor Experience Award 2016. The honour was announced on Wednesday night at the ServiceIQ New Zealand Museum Awards 2016 held at the Aotea Centre in Auckland.

The innovative concept was created when Auckland War Memorial Museum teamed up with student gamers from Auckland’s Alfriston College to recreate, block by block, the Gallipoli Peninsula using Minecraft® gaming technology.

‘Auckland War Memorial Museum – Gallipoli in Minecraft®’ brought the historical and contemporary together to create an exhibition to mark the 100th anniversary of the Anzac campaign at the Museum.

Guided by the Museum’s photographs and collection objects, the students worked with great care and commitment to terraform the actual landscape as it was during the Anzac campaign in 1915. They dug virtual trenches, built battleships, set up camps and supply chains, and fought the Ottomans in re-enactments of the major battles.

Through exploring historical sites like Anzac Cove, Cape Helles and Gully Ravine, visitors could experience a soldier’s life in the trenches and grasp the scale of the campaign. Connections could then be made with the photographs, maps and the timeline in the exhibition space.

ServiceIQ CEO Dean Minchington says this exciting exhibition gives visitors a fresh new view of a very important part of our nation’s history.

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“It proves to me that innovation in story telling is vital to attracting visitors. The highly talented young team has shown real creativity by using this technology to tell a story we are all familiar with but in a fresh and accessible way for a very wide audience.”

“Through our on-job training programmes for museums, ServiceIQ is extremely proud to support the skilled people who help to protect our cultural heritage and bring New Zealand’s stories to life for a terrific visitor experience that can be enjoyed by locals and tourists.”

Judges hailed ‘Gallipoli in Minecraft®’ as “a clear winner, cutting edge, exciting and accessible. Both educational and innovative in its use of technology, this exhibition provided a simply fabulous experience.”

ServiceIQ is the Industry Training Organisation (ITO) that provides on job training programmes that lead to advanced skills and national qualifications for talented people working in the museum, tourism, travel and hospitality service sectors among others.

ENDS

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